2015-06-06 12:13:34 +00:00
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/*
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* Author: Norrin, Rocko, Ruthberg
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*
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* Handles HuntIR projectiles
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*
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* Arguments:
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* 0: unit - Object the event handler is assigned to <OBJECT>
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* 1: weapon - Fired weapon <STRING>
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* 2: muzzle - Muzzle that was used <STRING>
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* 3: mode - Current mode of the fired weapon <STRING>
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* 4: ammo - Ammo used <STRING>
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* 5: magazine - magazine name which was used <STRING>
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* 6: projectile - Object of the projectile that was shot <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_7(_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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if (_ammo != "F_HuntIR") exitWith {};
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[{
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2015-06-11 17:37:51 +00:00
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PARAMS_1(_projectile);
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2015-06-06 12:13:34 +00:00
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"ACE_HuntIR_Propell" createVehicle (getPosATL _projectile);
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[{
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2015-06-11 17:37:51 +00:00
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PARAMS_1(_position);
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2015-06-06 12:13:34 +00:00
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private ["_huntir"];
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2015-06-11 17:37:51 +00:00
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_huntir = createVehicle ["ACE_HuntIR", _position, [], 0, "FLY"];
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_huntir setPosATL _position;
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2015-06-12 18:22:09 +00:00
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_huntir setVariable [QGVAR(startTime), ACE_time, true];
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2015-06-12 19:40:44 +00:00
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// TODO: Edit the .p3d to allow doing the following _huntir getHit "camera"; _huntir getHit "parachute";
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//_huntir addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}];
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2015-06-11 17:37:51 +00:00
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[{
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EXPLODE_1_PVT(_this select 0,_huntir);
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if (isNull _huntir) exitWith {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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if (damage _huntir > 0) then {
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2015-06-12 18:22:09 +00:00
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private ["_velocity"];
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_velocity = velocity _huntir;
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_velocity set [2, -1 min -20 * sqrt(damage _huntir)];
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_huntir setVelocity _velocity;
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_huntir setVectorUp [0, 0, 1];
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2015-06-11 17:37:51 +00:00
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};
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2015-06-12 18:22:09 +00:00
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}, 0, [_huntir]] call CBA_fnc_addPerFrameHandler;
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2015-06-11 19:50:43 +00:00
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}, [getPosATL _projectile vectorAdd [0, 0, 50]], 2, 0] call EFUNC(common,waitAndExecute);
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2015-06-11 17:37:51 +00:00
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}, [_projectile], 5, 0] call EFUNC(common,waitAndExecute);
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