ACE3/addons/medical_gui/initSettings.sqf

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2019-03-24 05:37:39 +00:00
[
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
QGVAR(enableActions),
"LIST",
[LSTRING(EnableActions_DisplayName), LSTRING(EnableActions_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
[[0, 1, 2], [LSTRING(Selections3D), LSTRING(Radial), ELSTRING(common,Disabled)], 0],
false
2021-02-18 18:58:26 +00:00
] call CBA_fnc_addSetting;
2019-03-24 05:37:39 +00:00
[
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
QGVAR(enableSelfActions),
"CHECKBOX",
[LSTRING(EnableSelfActions_DisplayName), LSTRING(EnableSelfActions_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
true,
false
2021-02-18 18:58:26 +00:00
] call CBA_fnc_addSetting;
2019-03-24 05:37:39 +00:00
[
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
QGVAR(enableMedicalMenu),
"LIST",
[LSTRING(EnableMedicalMenu_DisplayName), LSTRING(EnableMedicalMenu_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
[[0, 1, 2], [ELSTRING(common,Disabled), ELSTRING(common,Enabled), ELSTRING(common,VehiclesOnly)], 1],
false
2021-02-18 18:58:26 +00:00
] call CBA_fnc_addSetting;
2019-03-24 05:37:39 +00:00
[
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
QGVAR(openAfterTreatment),
"CHECKBOX",
[LSTRING(OpenAfterTreatment_DisplayName), LSTRING(OpenAfterTreatment_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
true,
false
2021-02-18 18:58:26 +00:00
] call CBA_fnc_addSetting;
2019-03-24 05:37:39 +00:00
[
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
QGVAR(maxDistance),
"SLIDER",
[LSTRING(MaxDistance_DisplayName), LSTRING(MaxDistance_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
[0, 10, 3, 1],
true
2021-02-18 18:58:26 +00:00
] call CBA_fnc_addSetting;
[
QGVAR(interactionMenuShowTriage),
"LIST",
[LSTRING(InteractionMenuShowTriage_DisplayName), LSTRING(InteractionMenuShowTriage_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
[[0, 1, 2], [ELSTRING(common,Disabled), ELSTRING(Medical_Treatment,Anyone), ELSTRING(Medical_Treatment,Medics)], 1],
false
2021-02-18 18:58:26 +00:00
] call CBA_fnc_addSetting;
/*
* Default blood loss colouring follows a "white, yellow, red" colour scale with 10 steps, Bezier interpolation and Correct lightness gradient.
* See: https://gka.github.io/palettes
*/
private _bloodLossColors = [
[0.00, 0.00, 0.00, 1],
[1.00, 0.95, 0.64, 1],
[1.00, 0.87, 0.46, 1],
[1.00, 0.80, 0.33, 1],
[1.00, 0.72, 0.24, 1],
[1.00, 0.63, 0.15, 1],
[1.00, 0.54, 0.08, 1],
[1.00, 0.43, 0.02, 1],
[1.00, 0.30, 0.00, 1],
[1.00, 0.00, 0.00, 1]
];
/*
* Default damage colouring follows a "white, cyan, blue" colour scale with 10 steps, Bezier interpolation and Correct lightness gradient.
* See: https://gka.github.io/palettes
*/
private _damageColors = [
[0.00, 0.00, 0.00, 1],
[0.75, 0.95, 1.00, 1],
[0.62, 0.86, 1.00, 1],
[0.54, 0.77, 1.00, 1],
[0.48, 0.67, 1.00, 1],
[0.42, 0.57, 1.00, 1],
[0.37, 0.47, 1.00, 1],
[0.31, 0.36, 1.00, 1],
[0.22, 0.23, 1.00, 1],
[0.00, 0.00, 1.00, 1]
];
private _categoryColors = [ELSTRING(medical,Interface_Category), format ["| %1 |", LELSTRING(common,subcategory_colors)]];
{
[
format ["%1_%2", QGVAR(bloodLossColor), _forEachIndex],
"COLOR",
[format [localize LSTRING(BloodLossColorX_DisplayName), _forEachIndex], LSTRING(BloodLossColor_Description)],
_categoryColors,
_x,
false // isGlobal
] call CBA_fnc_addSetting;
} forEach _bloodLossColors;
{
[
format ["%1_%2", QGVAR(damageColor), _forEachIndex],
"COLOR",
[format [localize LSTRING(DamageColorX_DisplayName), _forEachIndex], LSTRING(DamageColor_Description)],
_categoryColors,
_x,
false // isGlobal
] call CBA_fnc_addSetting;
} forEach _damageColors;
[
QGVAR(showDamageEntry),
"CHECKBOX",
[LSTRING(showDamageEntry_DisplayName), LSTRING(showDamageEntry_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
false,
true
] call CBA_fnc_addSetting;
[
QGVAR(showBloodlossEntry),
"CHECKBOX",
[LSTRING(ShowBloodlossEntry_DisplayName), LSTRING(ShowBloodlossEntry_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
true,
true // isGlobal
] call CBA_fnc_addSetting;
[
QGVAR(bodyPartOutlineColor),
"COLOR",
[LSTRING(bodyPartOutlineColor_DisplayName), LSTRING(bodyPartOutlineColor_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
[1.00, 1.00, 1.00, 1],
false
] call CBA_fnc_addSetting;
[
QGVAR(peekMedicalInfoReleaseDelay),
"TIME",
[LSTRING(PeekMedicalInfoReleaseDelay_DisplayName), LSTRING(PeekMedicalInfoReleaseDelay_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
[0, 5, 1],
false
] call CBA_fnc_addSetting;
[
QGVAR(peekMedicalOnHit),
"CHECKBOX",
[LSTRING(PeekMedicalOnHit_DisplayName), LSTRING(PeekMedicalOnHit_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
false,
false // isGlobal
] call CBA_fnc_addSetting;
[
QGVAR(peekMedicalOnHitDuration),
"TIME",
[LSTRING(PeekMedicalOnHitDuration_DisplayName), LSTRING(PeekMedicalOnHitDuration_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
[0, 5, 1],
false
] call CBA_fnc_addSetting;
[
QGVAR(tourniquetWarning),
"CHECKBOX",
[LSTRING(TourniquetWarning_DisplayName), LSTRING(TourniquetWarning_Description)],
[ELSTRING(medical,Interface_Category), LSTRING(SubCategory)],
false,
false
] call CBA_fnc_addSetting;