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Medical GUI - Add ability to customize Medical GUI colors (#8350)
* Add ability to customize colors of injuries Added CBA settings entries. Updated default values. Added English and Russian locales. * copypaste cleanup * move comments and make code more maintainable * Apply suggestions from code review Newline at end of files Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com> Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
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@ -2,8 +2,6 @@
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/*
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* Author: ShackTac, SilentSpike
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* Converts a blood loss value into a representative RGBA colour.
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* Blood loss colouring follows a "white, yellow, red" colour scale with 10 steps, Bezier interpolation and Correct lightness gradient.
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* See: https://gka.github.io/palettes
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*
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* Arguments:
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* 0: The blood loss value (range [0,1]) <NUMBER>
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@ -22,15 +20,4 @@ params ["_bloodLoss"];
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private _frBL = 0 max (_bloodLoss / BLOOD_LOSS_RED_THRESHOLD) min 1;
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private _colorInt = ceil (_frBL * (BLOOD_LOSS_TOTAL_COLORS - 1));
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[
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[1.00, 1.00, 1.00, 1], // #ffffff
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[1.00, 0.95, 0.63, 1], // #fff1a1
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[1.00, 0.88, 0.46, 1], // #ffe075
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[1.00, 0.80, 0.33, 1], // #ffcb55
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[1.00, 0.72, 0.24, 1], // #ffb73c
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[1.00, 0.63, 0.15, 1], // #ffa127
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[1.00, 0.53, 0.08, 1], // #ff8815
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[1.00, 0.43, 0.02, 1], // #ff6d05
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[1.00, 0.29, 0.00, 1], // #ff4b00
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[1.00, 0.00, 0.00, 1] // #ff0000
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] select _colorInt;
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missionNamespace getVariable format ["%1_%2", QGVAR(bloodLossColor), _colorInt]
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@ -2,8 +2,6 @@
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/*
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* Author: ShackTac, SilentSpike
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* Converts a damage value into a representative RGBA colour.
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* Damage colouring follows a "white, cyan, blue" colour scale with 10 steps, Bezier interpolation and Correct lightness gradient.
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* See: https://gka.github.io/palettes
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*
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* Arguments:
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* 0: The damage value (range [0,1]) <NUMBER>
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@ -22,15 +20,4 @@ params ["_damage"];
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private _frD = 0 max (_damage / DAMAGE_BLUE_THRESHOLD) min 1;
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private _colorInt = ceil (_frD * (DAMAGE_TOTAL_COLORS - 1));
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[
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[1.00, 1.00, 1.00, 1], // #ffffff
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[0.75, 0.95, 1.00, 1], // #bff2ff
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[0.63, 0.87, 1.00, 1], // #a0ddff
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[0.54, 0.77, 1.00, 1], // #8ac4ff
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[0.48, 0.67, 1.00, 1], // #7aacff
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[0.42, 0.57, 1.00, 1], // #6c91ff
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[0.37, 0.47, 1.00, 1], // #5e77ff
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[0.31, 0.35, 1.00, 1], // #4e5aff
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[0.22, 0.23, 1.00, 1], // #383bff
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[0.00, 0.00, 1.00, 1] // #0000ff
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] select _colorInt
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missionNamespace getVariable format ["%1_%2", QGVAR(damageColor), _colorInt]
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@ -51,3 +51,59 @@
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[[0, 1, 2], [ELSTRING(common,Disabled), ELSTRING(Medical_Treatment,Anyone), ELSTRING(Medical_Treatment,Medics)], 1],
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false
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] call CBA_fnc_addSetting;
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/*
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* Default blood loss colouring follows a "white, yellow, red" colour scale with 10 steps, Bezier interpolation and Correct lightness gradient.
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* See: https://gka.github.io/palettes
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*/
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private _bloodLossColors = [
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[1.00, 1.00, 1.00, 1],
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[1.00, 0.95, 0.64, 1],
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[1.00, 0.87, 0.46, 1],
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[1.00, 0.80, 0.33, 1],
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[1.00, 0.72, 0.24, 1],
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[1.00, 0.63, 0.15, 1],
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[1.00, 0.54, 0.08, 1],
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[1.00, 0.43, 0.02, 1],
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[1.00, 0.30, 0.00, 1],
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[1.00, 0.00, 0.00, 1]
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];
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/*
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* Default damage colouring follows a "white, cyan, blue" colour scale with 10 steps, Bezier interpolation and Correct lightness gradient.
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* See: https://gka.github.io/palettes
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*/
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private _damageColors = [
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[1.00, 1.00, 1.00, 1],
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[0.75, 0.95, 1.00, 1],
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[0.62, 0.86, 1.00, 1],
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[0.54, 0.77, 1.00, 1],
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[0.48, 0.67, 1.00, 1],
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[0.42, 0.57, 1.00, 1],
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[0.37, 0.47, 1.00, 1],
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[0.31, 0.36, 1.00, 1],
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[0.22, 0.23, 1.00, 1],
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[0.00, 0.00, 1.00, 1]
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];
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{
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[
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format ["%1_%2", QGVAR(bloodLossColor), _forEachIndex],
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"COLOR",
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[format [localize LSTRING(BloodLossColorX_DisplayName), _forEachIndex], LSTRING(BloodLossColor_Description)],
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[ELSTRING(medical,Category), LSTRING(BloodLossColors)],
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_x,
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false // isGlobal
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] call CBA_fnc_addSetting;
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} forEach _bloodLossColors;
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{
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[
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format ["%1_%2", QGVAR(damageColor), _forEachIndex],
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"COLOR",
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[format [localize LSTRING(DamageColorX_DisplayName), _forEachIndex], LSTRING(DamageColor_Description)],
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[ELSTRING(medical,Category), LSTRING(DamageColors)],
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_x,
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false // isGlobal
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] call CBA_fnc_addSetting;
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} forEach _damageColors;
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@ -1126,5 +1126,29 @@
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<Turkish>Hasta Bilgileri</Turkish>
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<Spanish>Información de paciente</Spanish>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_BloodLossColors">
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<English>Blood Loss Colors</English>
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<Russian>Цвета кровопотери</Russian>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_BloodLossColor_Description">
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<English>Blood Loss Colors, That Used in Medical GUI. 10 Color Gradient.</English>
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<Russian>Цвета кровопотери, которые используются в Медицинском интерфейсе. Градиент из 10 цветов.</Russian>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_BloodLossColorX_DisplayName">
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<English>Blood Loss Color %1</English>
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<Russian>Цвет кровопотери %1</Russian>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_DamageColors">
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<English>Damage Colors</English>
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<Russian>Цвета урона</Russian>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_DamageColor_Description">
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<English>Damage Colors, That Used in Medical GUI. 10 Color Gradient.</English>
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<Russian>Цвета урона, которые используются в Медицинском интерфейсе. Градиент из 10 цветов.</Russian>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_DamageColorX_DisplayName">
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<English>Damage Color %1</English>
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<Russian>Цвет урона %1</Russian>
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</Key>
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</Package>
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</Project>
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