ACE3/addons/interact_menu/functions/fnc_findActionNode.sqf

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#include "..\script_component.hpp"
/*
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* Author: esteldunedain
* Return action point from path
* Note: This function is NOT global.
*
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* Arguments:
* 0: List of Action Tree <ARRAY>
* 1: Path <ARRAY>
*
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* Return Value:
* Action node <ARRAY> or <NIL> if not found
*
* Example:
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* [actionTree, ["ACE_TapShoulderRight","VulcanPinchAction"]] call ace_interact_menu_fnc_findActionNode;
*
* Public: No
*/
params ["_actionTreeList", "_parentPath"];
// Hack to make this work on the root node too
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if (_parentPath isEqualTo []) exitWith {
[[],_actionTreeList]
};
// Search the class action trees and find where to insert the entry
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private _parentNode = [[],_actionTreeList];
private _foundParentNode = false;
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private _fnc_findFolder = {
params ["_parentPath", "_level", "_actionNode"];
{
_x params ["_actionData", "_actionChildren"];
if ((_actionData select 0) isEqualTo (_parentPath select _level)) exitWith {
if (count _parentPath == _level + 1) exitWith {
_parentNode = _x;
_foundParentNode = true;
};
// The action should go somewhere in here
[_parentPath, _level + 1, _x] call _fnc_findFolder;
};
} forEach (_actionNode select 1);
};
[_parentPath, 0, [[],_actionTreeList]] call _fnc_findFolder;
// Exit if there's no entry point to insert this action
if (!_foundParentNode) exitWith {};
_parentNode