ACE3/addons/switchunits/functions/fnc_switchBack.sqf

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/*
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* Author: bux578
* Switches back to the original player unit
*
* Arguments:
* 0: Original player unit <OBJECT>
* 1: Respawned unit <OBJECT>
*
* Return Value:
* None
*
* Example:
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* [_originalPlayerUnit, _currentUnit] call ace_switchunits_fnc_switchBack
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*
* Public: Yes
*/
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#include "script_component.hpp"
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params ["_originalPlayerUnit"];
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[_originalPlayerUnit] joinSilent GVAR(OriginalGroup);
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[{
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params ["_args", "_pfhId"];
_args params ["_originalPlayerUnit", "_currentUnit"];
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if (local _originalPlayerUnit) exitWith {
selectPlayer _originalPlayerUnit;
deleteVehicle _currentUnit;
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private "_layer";
_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
_layer cuttext ["","plain"];
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[_pfhId] call CBA_fnc_removePerFrameHandler;
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};
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}, 0.2, _this] call CBA_fnc_addPerFrameHandler;