ACE3/addons/advanced_throwing/functions/fnc_throwFiredXEH.sqf

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#include "..\script_component.hpp"
/*
* Author: CBA Team
* Throws Fired XEH.
*
* Arguments:
* 0: unit - Object the event handler is assigned to <OBJECT>
* 1: weapon - Fired weapon <STRING>
* 2: muzzle - Muzzle that was used <STRING>
* 3: mode - Current mode of the fired weapon <STRING>
* 4: ammo - Ammo used <STRING>
* 5: magazine - magazine name which was used <STRING>
* 6: projectile - Object of the projectile that was shot <OBJECT>
*
* Return Value:
* None
*
* Example:
* [unit, "weapon", "muzle", "mode", "ammo", "magazine", projectile] call ace_advanced_throwing_fnc_throwFiredXEH
*
* Public: No
*/
params ["_unit", "", "_muzzle", "", "_ammo"];
TRACE_1("Fired",_this);
{
_this call _x;
} forEach (_unit getVariable "cba_xeh_fired");
// Call muzzle fired EH
{
_this call compile getText (_x >> "fired");
} forEach (configProperties [configFile >> "CfgWeapons" >> "Throw" >> _muzzle >> "EventHandlers", "isClass _x", true]);
// Call ammo fired EH
{ _this call _x } forEach (GVAR(ammoEventHandlers) getOrDefaultCall [_ammo, {
private _cfg = configFile >> "CfgAmmo" >> _ammo >> "EventHandlers";
private _eventHandlers = [];
{
private _eh = getText (_x >> "fired");
if (_eh != "") then { _eventHandlers pushBack compile _eh };
} forEach ([_cfg] + configProperties [_cfg, "isClass _x", true]);
_eventHandlers
}, true]);