2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-02-03 02:04:50 +00:00
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/*
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2023-11-22 22:38:52 +00:00
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* Author: commy2, LinkIsGrim
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2015-02-03 02:04:50 +00:00
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* Check if the unit can unload a captive from the vehicle.
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*
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* Arguments:
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2015-06-13 05:02:30 +00:00
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* 0: Unit that wants to unload a captive (player) <OBJECT>
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* 1: A captive loaded in a vehicle <OBJECT>
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2015-02-03 02:04:50 +00:00
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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2015-06-13 05:02:30 +00:00
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* [player, bob] call ACE_captives_fnc_canUnloadCaptive;
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2015-02-03 02:04:50 +00:00
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*
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* Public: No
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*/
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2015-08-04 23:15:20 +00:00
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params ["_player", "_unit"];
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2015-02-03 02:04:50 +00:00
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2017-09-27 20:41:05 +00:00
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// Don't show "Unload Captive" if unit is unconscious (already has "Unload Patient")
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2023-11-22 22:38:52 +00:00
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!isNull objectParent _unit &&
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{_unit getVariable [QGVAR(isHandcuffed), false]} &&
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{lifeState _unit in ["HEALTHY", "INJURED"]}
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