ACE3/addons/captives/functions/fnc_canUnloadCaptive.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2, LinkIsGrim
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* Check if the unit can unload a captive from the vehicle.
*
* Arguments:
* 0: Unit that wants to unload a captive (player) <OBJECT>
* 1: A captive loaded in a vehicle <OBJECT>
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*
* Return Value:
* The return value <BOOL>
*
* Example:
* [player, bob] call ACE_captives_fnc_canUnloadCaptive;
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*
* Public: No
*/
params ["_player", "_unit"];
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// Don't show "Unload Captive" if unit is unconscious (already has "Unload Patient")
!isNull objectParent _unit &&
{_unit getVariable [QGVAR(isHandcuffed), false]} &&
{lifeState _unit in ["HEALTHY", "INJURED"]}