ACE3/addons/scopes/functions/fnc_applyScopeAdjustment.sqf

55 lines
1.8 KiB
Plaintext
Raw Normal View History

#include "..\script_component.hpp"
/*
* Author: KoffeinFlummi, Ruthberg
* Applies the adjustment for the current scope
*
2016-06-18 09:50:41 +00:00
* Arguments:
* 0: Unit <OBJECT>
* 1: Absolute elevation <NUMBER>
* 2: Absolute windage <NUMBER>
* 3: Absolute zero reference <NUMBER>
*
2016-06-18 09:50:41 +00:00
* Return Value:
* True <BOOL>
*
2015-08-07 14:43:06 +00:00
* Example:
* [player, 1.3, 0.3, 0.1] call ace_scopes_fnc_applyScopeAdjustment
*
* Public: No
*/
2015-08-07 14:43:06 +00:00
params ["_unit", "_elevation", "_windage", "_zero"];
2015-04-17 23:13:09 +00:00
private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
private _adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
private _adjustmentDifference = (_adjustment select _weaponIndex) vectorDiff [_elevation, _windage, _zero];
if (_adjustmentDifference isEqualTo [0,0,0]) exitWith {false}; // Don't coninue if no adjustment is made
_adjustment set [_weaponIndex, [_elevation, _windage, _zero]];
[_unit, QGVAR(Adjustment), _adjustment, 0.5] call EFUNC(common,setVariablePublic);
2015-11-29 15:33:25 +00:00
playSound selectRandom ["ACE_Scopes_Click_1", "ACE_Scopes_Click_2", "ACE_Scopes_Click_3"];
// slightly rotate the player if looking through optic
if (cameraView == "GUNNER") then {
if (!GVAR(simplifiedZeroing)) then {
// Convert adjustmentDifference from mils to degrees
_adjustmentDifference = _adjustmentDifference apply {MRAD_TO_DEG(_x)};
_adjustmentDifference params ["_elevationDifference", "_windageDifference"];
private _pitchBankYaw = [_unit] call EFUNC(common,getPitchBankYaw);
_pitchBankYaw params ["_pitch", "_bank", "_yaw"];
_pitch = _pitch + _elevationDifference;
_yaw = _yaw + _windageDifference;
[_unit, _pitch, _bank, _yaw] call EFUNC(common,setPitchBankYaw);
};
if (GVAR(inScopeAdjustment)) then {
[] call FUNC(showZeroing);
};
} else {
[] call FUNC(showZeroing);
};
true