ACE3/addons/tripod/functions/fnc_place.sqf

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#include "..\script_component.hpp"
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/*
* Author: Rocko, Ruthberg
* Place down tripod
*
* Arguments:
* 0: unit <OBJECT>
* 1: tripod class <STRING>
*
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* Return Value:
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* None
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*
* Example:
* [player, "ACE_Tripod"] call ace_tripod_fnc_place
*
* Public: No
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*/
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params ["_unit", "_tripodClass"];
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_unit removeItem _tripodClass;
if (stance _unit == "STAND") then {
[_unit, "AmovPercMstpSrasWrflDnon_diary"] call EFUNC(common,doAnimation);
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};
[{
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params ["_unit"];
private _direction = getDir _unit;
private _position = getPosASL _unit vectorAdd [0.8 * sin _direction, 0.8 * cos _direction, 0.02];
private _tripod = "ACE_TripodObject" createVehicle [0, 0, 0];
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{
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_tripod animate [_x, 0.5];
} forEach ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"];
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[{
(_this select 0) params ["_tripod", "_direction", "_position"];
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if (_tripod animationPhase "slide_down_tripod" == 0.5) then {
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_tripod setDir _direction;
_tripod setPosASL _position;
if ((getPosATL _tripod select 2) - (getPos _tripod select 2) < 1E-5) then { // if not on object, then adjust to surface normale
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_tripod setVectorUp (surfaceNormal (position _tripod));
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};
[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
}, 0, [_tripod, _direction, _position]] call CBA_fnc_addPerFrameHandler;
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}, [_unit], 1] call CBA_fnc_waitAndExecute;