ACE3/addons/overpressure/XEH_postInit.sqf

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#include "script_component.hpp"
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["ace_overpressure", FUNC(overpressureDamage)] call CBA_fnc_addEventHandler;
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// Register fire event handler
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["ace_firedPlayer", DFUNC(firedEHBB)] call CBA_fnc_addEventHandler;
["ace_firedPlayerVehicle", DFUNC(firedEHOP)] call CBA_fnc_addEventHandler;