ACE3/addons/concertina_wire/functions/fnc_handleKilled.sqf

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/*
* Author: Rocko
*
* Handles wire and vehicle damage
*
* Arguments:
* 0: wire <OBJECT>
* 1: killer (vehicle) <OBJECT>
*
* Return Value:
* None
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*
* Example:
* [wire, car] call ace_concertina_wire_fnc_handleKilled
*
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* Public: No
*/
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#include "script_component.hpp"
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params ["_wire", "_killer"];
TRACE_2("params",_wire,_killer);
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if (isNull _killer) then {
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_killer = _wire getVariable [QGVAR(lastDamager), objNull];
if (isNull _killer) then {
private _midPoint = ((_wire selectionPosition "start") vectorAdd (_wire selectionPosition "deploy")) vectorMultiply 0.5;
{
if ((vectorMagnitude velocity _x) > 0) exitWith {_killer = _x};
} forEach (nearestObjects [(_wire modelToWorld _midPoint), ["Car"], 8]);
};
};
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if (isNull _killer || {_killer == _wire} || {_killer == gunner (vehicle _killer)}) exitWith {};
private _distance = _wire distance _killer;
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if (_distance > 14 || {_distance < 2}) exitWith {}; // Fix if shooting wire
private _vehicle = vehicle _killer;
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[QGVAR(vehicleDamage), [_wire, _vehicle], [_vehicle]] call CBA_fnc_targetEvent;