ACE3/addons/dragging/functions/fnc_dropObject.sqf

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/*
* Author: commy2
*
* Drop a dragged object.
*
* Argument:
* 0: Unit that drags the other object (Object)
* 1: Dragged object to drop (Object)
*
* Return value:
* NONE.
*/
#include "script_component.hpp"
private ["_unit", "_target"];
_unit = _this select 0;
_target = _this select 1;
// remove scroll wheel action
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_unit removeAction (_unit getVariable [QGVAR(ReleaseActionID), -1]);
private "_inBuilding";
_inBuilding = [_unit] call FUNC(isObjectOnObject);
// play release animation
_unit playAction "released";
// prevent collision damage
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["fixCollision", _unit, _unit] call EFUNC(common,targetEvent);
["fixCollision", _target, _target] call EFUNC(common,targetEvent);
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// release object
detach _target;
_unit removeWeapon "ACE_FakePrimaryWeapon";
// prevent object from flipping inside buildings
if (_inBuilding) then {
_target setPosASL (getPosASL _target vectorAdd [0, 0, 0.05]);
};
_unit setVariable [QGVAR(isDragging), false, true];
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_unit setVariable [QGVAR(draggedObject), objNull, true];
// make object accesable for other units
[objNull, _target, true] call EFUNC(common,claim);
["fixPosition", _target, _target] call EFUNC(common,targetEvent);
["fixFloating", _target, _target] call EFUNC(common,targetEvent);