ACE3/addons/scopes/XEH_postInit.sqf

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/*
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* Author: KoffeinFlummi and esteldunedain
*
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* Watches for scope changes.
* Defines key bindings
*
*/
#include "script_component.hpp"
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if !(hasInterface) exitWith {};
// Check inventory when it changes
["playerInventoryChanged", {
[ACE_player] call FUNC(inventoryCheck);
}] call EFUNC(common,addEventhandler);
// Instantly hide knobs when scoping in
["cameraViewChanged", {
EXPLODE_2_PVT(_this,_player,_newCameraView);
if (_newCameraView == "GUNNER") then {
private "_layer";
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutText ["", "PLAIN", 0];
if !(isNil QGVAR(fadePFH)) then {
[GVAR(fadePFH)] call cba_fnc_removePerFrameHandler;
GVAR(fadePFH) = nil;
};
};
}] call EFUNC(common,addEventhandler);
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// Add keybinds
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["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp",
{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
[ACE_player, 0, 0.1] call FUNC(adjustScope);
true
},
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{false},
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[201, [false, false, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown",
{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
[ACE_player, 0, -0.1] call FUNC(adjustScope);
true
},
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{false},
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[209, [false, false, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft",
{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
[ACE_player, -0.1, 0] call FUNC(adjustScope);
true
},
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{false},
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[209, [false, true, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight",
{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
[ACE_player, 0.1, 0] call FUNC(adjustScope);
true
},
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{false},
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[201, [false, true, false]], false] call cba_fnc_addKeybind;