2017-05-31 15:02:25 +00:00
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/*
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* Author: Dystopian
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* Create actions for nearest vehicles with cargo.
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*
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* Arguments:
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* 0: Target <OBJECT>
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*
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* Return Value:
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2017-09-29 20:00:47 +00:00
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* Child actions <ARRAY>
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2017-05-31 15:02:25 +00:00
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*
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* Example:
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2017-09-29 20:00:47 +00:00
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* [cursorObject] call ace_cargo_fnc_addCargoVehiclesActions
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2017-05-31 15:02:25 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2017-09-29 20:00:47 +00:00
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params ["_target"];
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2017-05-31 22:54:57 +00:00
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2017-05-31 15:02:25 +00:00
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private _statement = {
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2017-09-29 20:00:47 +00:00
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params ["_target", "_player", "_vehicle"];
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2017-05-31 15:02:25 +00:00
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[_player, _target, _vehicle] call FUNC(startLoadIn);
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};
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2017-11-10 14:28:12 +00:00
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private _vehicles = (nearestObjects [_target, GVAR(cargoHolderTypes), (MAX_LOAD_DISTANCE + 10)]) select {
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2017-09-29 20:00:47 +00:00
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private _hasCargoConfig = 1 == getNumber (configFile >> "CfgVehicles" >> typeOf _x >> QGVAR(hasCargo));
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2017-05-31 22:54:57 +00:00
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private _hasCargoPublic = _x getVariable [QGVAR(hasCargo), false];
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2017-11-10 14:28:12 +00:00
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(_hasCargoConfig || {_hasCargoPublic}) && {_x != _target} &&
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{([_target, _x] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE}
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2017-09-29 20:00:47 +00:00
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};
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2017-05-31 15:02:25 +00:00
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2017-09-29 20:00:47 +00:00
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[_vehicles, _statement, _target] call EFUNC(interact_menu,createVehiclesActions)
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