Cargo load menu overhaul (#4871)

* Add submenu with vehicles to cargo load menu

* replace private ARRAY with keyword

* fix ace function macro using

* filter vehicles without cargo

* add Load condition, clean params, fix param reusing

* replace nearEntities with nearestObjects, add macro

* optimize, del magic, replace count with forEach

* del unused functions

* del useless _this parameter
This commit is contained in:
Dystopian 2017-05-31 18:02:25 +03:00 committed by Glowbal
parent 5dc8859984
commit 9f291c86d8
7 changed files with 58 additions and 88 deletions

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@ -1,9 +1,8 @@
PREP(addCargoItem);
PREP(canLoad);
PREP(addCargoVehiclesActions);
PREP(canLoadItemIn);
PREP(canUnloadItem);
PREP(findNearestVehicle);
PREP(getCargoSpaceLeft);
PREP(getSizeItem);
PREP(handleDestroyed);

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@ -0,0 +1,44 @@
/*
* Author: Dystopian
* Create actions for nearest vehicles with cargo.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Player <OBJECT>
*
* Return Value:
* Children actions <ARRAY>
*
* Example:
* [target, player] call ace_cargo_fnc_addCargoVehiclesActions
*
* Public: No
*/
#include "script_component.hpp"
private _statement = {
params ["_target", "_player", "_params"];
_params params ["_vehicle"];
[_player, _target, _vehicle] call FUNC(startLoadIn);
};
private _actions = [];
{
private _config = configFile >> "CfgVehicles" >> typeOf _x;
if (
1 == getNumber (_config >> QGVAR(hasCargo)) &&
{_x != _target}
) then {
private _name = getText (_config >> "displayName");
private _ownerName = [_x, true] call EFUNC(common,getName);
if ("" != _ownerName) then {
_name = format ["%1 (%2)", _name, _ownerName];
};
private _icon = (getText (_config >> "icon")) call BIS_fnc_textureVehicleIcon;
private _action = [format ["%1", _x], _name, _icon, _statement, {true}, {}, [_x]] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _target];
};
} forEach (nearestObjects [_player, CARGO_VEHICLE_CLASSES, MAX_LOAD_DISTANCE]);
_actions

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@ -1,36 +0,0 @@
/*
* Author: Glowbal
* Check if player can load an item into the nearest vehicle.
*
* Arguments:
* 0: Player <OBJECT>
* 1: Object to load <OBJECT>
*
* Return Value:
* Can load <BOOL>
*
* Example:
* [player, object] call ace_cargo_fnc_canLoad
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_object"];
TRACE_2("params",_player,_object);
if (!([_player, _object, []] call EFUNC(common,canInteractWith))) exitWith {false};
private _nearestVehicle = [_player, _object] call FUNC(findNearestVehicle);
if (_nearestVehicle isKindOf "Cargo_Base_F" || isNull _nearestVehicle) then {
{
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_nearestVehicle = _x};
} forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
};
if (isNull _nearestVehicle) exitWith {false};
if ((locked _nearestVehicle) >= 2) exitWith {false};
[_object, _nearestVehicle] call FUNC(canLoadItemIn)

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@ -1,41 +0,0 @@
/*
* Author: Glowbal
* Get nearest vehicle from unit that is not excluded, priority: Car-Air-Tank-Ship.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Object to exclude <OBJECT>
*
* Return Value:
* Vehicle in Distance <OBJECT>
*
* Example:
* [unit, object] call ace_cargo_fnc_findNearestVehicle
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit","_object"];
private _loadCar = nearestObjects [_unit, ["car"], MAX_LOAD_DISTANCE];
_loadCar deleteAt (_loadCar find _object);
if !(_loadCar isEqualTo []) exitWith {_loadCar select 0};
private _loadHelicopter = nearestObjects [_unit, ["air"], MAX_LOAD_DISTANCE];
_loadHelicopter deleteAt (_loadHelicopter find _object);
if !(_loadHelicopter isEqualTo []) exitWith {_loadHelicopter select 0};
private _loadTank = nearestObjects [_unit, ["tank"], MAX_LOAD_DISTANCE];
_loadTank deleteAt (_loadTank find _object);
if !(_loadTank isEqualTo []) exitWith {_loadTank select 0};
private _loadShip = nearestObjects [_unit, ["ship"], MAX_LOAD_DISTANCE];
_loadShip deleteAt (_loadShip find _object);;
if !(_loadShip isEqualTo []) exitWith {_loadShip select 0};
private _loadContainer = nearestObjects [_unit, ["Cargo_base_F"], MAX_LOAD_DISTANCE];
_loadContainer deleteAt (_loadContainer find _object);
if !(_loadContainer isEqualTo []) exitWith {_loadContainer select 0};
objNull

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@ -32,15 +32,18 @@ private _condition = {
{(_target getVariable [QGVAR(canLoad), getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(canLoad))]) == 1} &&
{locked _target < 2} &&
{alive _target} &&
{[_player, _target, []] call EFUNC(common,canInteractWith)}
{[_player, _target, []] call EFUNC(common,canInteractWith)} &&
{0 < {
1 == getNumber (configFile >> "CfgVehicles" >> typeOf _x >> QGVAR(hasCargo)) &&
{_x != _target}
} count (nearestObjects [_player, CARGO_VEHICLE_CLASSES, MAX_LOAD_DISTANCE])}
};
private _statement = {
params ["_target", "_player"];
[_player, _target] call FUNC(startLoadIn);
};
private _text = localize LSTRING(loadObject);
private _icon = QPATHTOF(UI\Icon_load.paa);
private _action = [QGVAR(load), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
private _action = [QGVAR(load), _text, _icon, _statement, _condition, {call FUNC(addCargoVehiclesActions)}] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);

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@ -5,6 +5,7 @@
* Arguments:
* 0: Player <OBJECT>
* 1: Object <OBJECT>
* 2: Vehicle <OBJECT> (Optional)
*
* Return Value:
* Load ProgressBar Started <BOOL>
@ -16,15 +17,14 @@
*/
#include "script_component.hpp"
params ["_player", "_object"];
TRACE_2("params",_player,_object);
params ["_player", "_object", ["_cargoVehicle", objNull]];
TRACE_3("params",_player,_object,_cargoVehicle);
private _vehicle = [_player, _object] call FUNC(findNearestVehicle);
if ((isNull _vehicle) || {_vehicle isKindOf "Cargo_Base_F"}) then {
private _vehicle = _cargoVehicle;
if (isNull _vehicle) then {
{
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
} forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
} forEach (nearestObjects [_player, CARGO_VEHICLE_CLASSES, MAX_LOAD_DISTANCE]);
};
if (isNull _vehicle) exitWith {

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@ -17,3 +17,4 @@
#include "\z\ace\addons\main\script_macros.hpp"
#define MAX_LOAD_DISTANCE 10
#define CARGO_VEHICLE_CLASSES ["Car", "Air", "Tank", "Ship", "Cargo_base_F", "Land_PaperBox_closed_F"]