ACE3/addons/mk6mortar/CfgVehicles.hpp

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class CfgVehicles {
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class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class GVAR(rangetable) {
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displayName = "$STR_ACE_MK6MORTAR_rangetable_action";
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condition = QUOTE(_this call FUNC(rangeTableCanUse));
statement = QUOTE(_this call FUNC(rangeTableOpen));
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priority = 0;
icon = QUOTE(PATHTOF(UI\icon_rangeTable.paa));
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exceptions[] = {"notOnMap", "isNotInside"};
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};
};
};
};
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class LandVehicle;
class StaticWeapon: LandVehicle {
class Turrets {
class MainTurret;
};
};
class StaticMortar: StaticWeapon {
class Turrets: Turrets {
class MainTurret: MainTurret {
};
};
};
class Mortar_01_base_F: StaticMortar {
class Turrets: Turrets {
class MainTurret: MainTurret {
turretInfoType = "ACE_Mk6_RscWeaponRangeArtillery";
};
};
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class ACE_SelfActions {
class GVAR(toggleMils) {
displayName = "Toggle MILS";
condition = QUOTE(true);
statement = QUOTE(_this call FUNC(toggleMils));
exceptions[] = {};
};
};
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};
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class Logic;
class Module_F: Logic {
class ModuleDescription {};
};
class GVAR(module): Module_F {
author = "$STR_ACE_Common_ACETeam";
category = "ACE";
displayName = "MK6 Settings";
function = QFUNC(moduleInit);
scope = 2;
isGlobal = 0;
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icon = QUOTE(PATHTOF(UI\Icon_Module_mk6_ca.paa));
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functionPriority = 0;
class Arguments {
class airResistanceEnabled {
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displayName = "Air Resistance";
description = "For Player Shots, Model Air Resistance and Wind Effects";
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typeName = "BOOL";
defaultValue = 1;
};
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class allowComputerRangefinder {
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displayName = "Allow MK6 Computer";
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description = "Show the Computer and Rangefinder (these NEED to be removed if you enable air resistance)";
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typeName = "BOOL";
defaultValue = 0;
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};
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class allowCompass {
displayName = "Allow MK6 Compass";
description = "Show the MK6 Digital Compass";
typeName = "BOOL";
defaultValue = 1;
};
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};
class ModuleDescription: ModuleDescription {
description = "";
};
};
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};