ACE3/addons/respawn/functions/fnc_teleportToRallypoint.sqf

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/*
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* Author: commy2
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* Teleports a unit to a rallypoint
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*
* Arguments:
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* 0: Unit <OBJECT>
* 1: Side <SIDE>
* 2: Rallypoint name <STRING>
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*
* Return Value:
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* None
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*
* Example:
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* [ACE_player, side ACE_Player, rallypoint_name] call ace_respawn_fnc_teleportToRallypoint;
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*
* Public: No
*/
#include "script_component.hpp"
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params ["_unit", "_side", "_rallypoint"];
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private "_toBase";
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_toBase = _rallypoint find "_Base" != -1;
_rallypoint = missionNamespace getVariable [_rallypoint, objNull],
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if (isNull _rallypoint) exitWith {};
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_unit setPosASL getPosASL _rallypoint;
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[[localize LSTRING(TeleportedToRallypoint), localize LSTRING(TeleportedToBase)] select _toBase] call EFUNC(common,displayTextStructured);