2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2016-06-12 11:51:23 +00:00
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/*
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* Author: Ir0n1E
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2016-06-12 21:56:00 +00:00
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* Put weapon into gunbag.
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2016-06-12 11:51:23 +00:00
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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2016-06-12 21:56:00 +00:00
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* None
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*
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* Example:
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* [player, target] call ace_gunbag_fnc_toGunbagCallback
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2016-06-12 11:51:23 +00:00
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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private _weapon = primaryWeapon _unit;
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private _gunbag = backpackContainer _target;
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private _state = [_unit, _weapon] call EFUNC(common,getWeaponState);
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/*
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* example return value _state
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* [["","","optic_Aco",""],["arifle_MX_GL_ACO_F","GL_3GL_F"],["30Rnd_65x39_caseless_mag","1Rnd_HE_Grenade_shell"],[30,1]]
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*/
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_state params ["_items", "", "_magazines", "_ammo"];
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private _mass = [_weapon, _items, _magazines] call FUNC(calculateMass);
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{
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_magazines set [_forEachIndex, [_x, _ammo select _forEachIndex]];
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} forEach _magazines;
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_unit removeWeapon _weapon;
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// add virtual load
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[_target, _gunbag, _mass] call EFUNC(movement,addLoadToUnitContainer);
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_gunbag setVariable [QGVAR(gunbagWeapon), [_weapon, _items, _magazines], true];
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// play sound
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2016-06-12 22:03:33 +00:00
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if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
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2016-06-12 11:51:23 +00:00
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[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
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};
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