ACE3/addons/gunbag/functions/fnc_toGunbagCallback.sqf

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#include "..\script_component.hpp"
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/*
* Author: Ir0n1E
* Put weapon into gunbag.
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*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, target] call ace_gunbag_fnc_toGunbagCallback
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*
* Public: No
*/
params ["_unit", "_target"];
private _weapon = primaryWeapon _unit;
private _gunbag = backpackContainer _target;
private _state = [_unit, _weapon] call EFUNC(common,getWeaponState);
/*
* example return value _state
* [["","","optic_Aco",""],["arifle_MX_GL_ACO_F","GL_3GL_F"],["30Rnd_65x39_caseless_mag","1Rnd_HE_Grenade_shell"],[30,1]]
*/
_state params ["_items", "", "_magazines", "_ammo"];
private _mass = [_weapon, _items, _magazines] call FUNC(calculateMass);
{
_magazines set [_forEachIndex, [_x, _ammo select _forEachIndex]];
} forEach _magazines;
_unit removeWeapon _weapon;
// add virtual load
[_target, _gunbag, _mass] call EFUNC(movement,addLoadToUnitContainer);
_gunbag setVariable [QGVAR(gunbagWeapon), [_weapon, _items, _magazines], true];
// play sound
if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
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[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
};