2015-09-29 17:51:41 +00:00
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/*
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* Author: Garth 'L-H' de Wet
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* Adds dirt effect to the glasses.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Succeeded <BOOL>
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*
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* Example:
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* _applied = call ace_goggles_fnc_applyDirtEffect
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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if (GVAR(showInThirdPerson)) exitWith {false};
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if (call FUNC(externalCamera)) exitWith {false};
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private ["_unit", "_effects"];
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_unit = ACE_player;
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_effects = GETGLASSES(_unit);
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_effects set [DIRT, true];
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SETGLASSES(_unit,_effects);
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if ([_unit] call FUNC(isGogglesVisible)) then {
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local _dirtImage = getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_OverlayDirt");
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if (_dirtImage != "") then {
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2015-09-29 20:24:25 +00:00
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GVAR(GogglesEffectsLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 0.1, false];
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2015-09-29 17:51:41 +00:00
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(GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetText _dirtImage;
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};
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};
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true
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