2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2021-10-14 15:49:10 +00:00
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/*
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2023-08-16 23:18:01 +00:00
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* Author: tcvm
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2024-02-05 12:17:33 +00:00
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* Handles various objects on fire and determines if units close to objects deserve to get burned.
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2021-10-14 15:49:10 +00:00
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*
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* Arguments:
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2024-01-26 17:38:26 +00:00
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* 0: Args (not used) <ARRAY>
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* 1: PFH Handle (not used) <NUMBER>
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2021-10-14 15:49:10 +00:00
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*
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* Return Value:
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* None
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*
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* Example:
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2024-02-05 12:17:33 +00:00
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* [[], -1] call CBA_fnc_addPerFrameHandler
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2021-10-14 15:49:10 +00:00
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*
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* Public: No
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*/
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2024-01-26 17:38:26 +00:00
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private _distancePercent = 0;
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2024-02-05 12:17:33 +00:00
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private _adjustedIntensity = 0;
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2021-10-14 15:49:10 +00:00
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2024-01-26 17:38:26 +00:00
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{
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2024-02-05 12:17:33 +00:00
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_y params ["_fireLogic", "_radius", "_intensity", "_condition", "_conditionArgs"];
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2021-10-14 15:49:10 +00:00
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2024-01-26 17:38:26 +00:00
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// Remove when condition is no longer valid
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if !(_conditionArgs call _condition) then {
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2024-02-05 12:17:33 +00:00
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(GVAR(fireSources) deleteAt _x) params [["_fireLogic", objNull]];
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detach _fireLogic;
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deleteVehicle _fireLogic;
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2024-01-26 17:38:26 +00:00
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continue;
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2021-10-14 15:49:10 +00:00
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};
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2021-10-30 21:42:03 +00:00
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2024-02-05 12:17:33 +00:00
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// Burn units (alive or dead) close to the fire
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2021-10-14 15:49:10 +00:00
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{
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2024-02-05 12:17:33 +00:00
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_distancePercent = 1 - ((_fireLogic distance _x) / _radius);
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_adjustedIntensity = _intensity * _distancePercent;
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2024-01-26 17:38:26 +00:00
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2024-02-05 12:17:33 +00:00
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// Don't burn if intensity is too low
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if (BURN_MIN_INTENSITY > _adjustedIntensity) then {
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continue;
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2021-10-14 15:49:10 +00:00
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};
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2024-02-05 12:17:33 +00:00
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[QGVAR(burn), [_x, _adjustedIntensity], _x] call CBA_fnc_targetEvent;
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} forEach nearestObjects [_fireLogic, ["CAManBase"], _radius];
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2024-01-26 17:38:26 +00:00
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} forEach GVAR(fireSources);
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