ACE3/addons/advanced_ballistics/initKeybinds.sqf

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["ACE3 Equipment", QGVAR(ProtractorKey), localize "STR_ACE_AdvancedBallistics_ProtractorKey",
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{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Statement
[] call FUNC(displayProtractor);
},
{false},
[37, [true, true, false]], false, 0] call CBA_fnc_addKeybind; // (CTRL + SHIFT + K)