2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2017-09-10 19:43:03 +00:00
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/*
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* Author: Dystopian
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* Mouse button down event.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_refuel_fnc_onMouseButtonDown
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*
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* Public: No
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*/
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private _button = _this select 1;
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private _unit = ACE_player;
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private _nozzle = _unit getVariable [QGVAR(nozzle), objNull];
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if (_button > 1 || {isNull _nozzle}) exitWith {};
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getCursorObjectParams params ["_cursorObject", "", "_distance"];
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// RMB
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if (_button == 1) exitWith {
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if (
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!isNull _cursorObject
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&& {_distance < REFUEL_NOZZLE_ACTION_DISTANCE}
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&& {[_unit, _cursorObject] call FUNC(canReturnNozzle)}
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) then {
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[_unit, _cursorObject] call FUNC(returnNozzle);
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} else {
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[_unit, _nozzle] call FUNC(dropNozzle);
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};
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};
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// LMB
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// code from attach, don't know what it is
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private _virtualPosASL = (eyePos _unit) vectorAdd (positionCameraToWorld [0,0,0.6]) vectorDiff (positionCameraToWorld [0,0,0]);
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if (cameraView == "EXTERNAL") then {
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_virtualPosASL = _virtualPosASL vectorAdd ((positionCameraToWorld [0.3,0,0]) vectorDiff (positionCameraToWorld [0,0,0]));
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};
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2023-02-17 02:06:11 +00:00
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2017-09-10 19:43:03 +00:00
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if (
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!isNull _cursorObject
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&& {_distance < REFUEL_NOZZLE_ACTION_DISTANCE}
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2023-02-17 02:06:11 +00:00
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&& {[_cursorObject] call FUNC(canConnectNozzle)}
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2017-09-10 19:43:03 +00:00
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&& {isNull (_cursorObject getVariable [QGVAR(nozzle), objNull])}
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&& {!lineIntersects [eyePos _unit, _virtualPosASL, _unit]}
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) then {
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[_unit, _cursorObject, _virtualPosASL, _nozzle] call FUNC(connectNozzleAction);
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};
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