ACE3/addons/medical_damage/functions/fnc_handleIncapacitation.sqf

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#include "script_component.hpp"
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/*
* Author: Ruthberg
* Handle incapacitation due to damage and pain
*
* Arguments:
* 0: The Unit <OBJECT>
*
* ReturnValue:
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* None
*
* Example:
* [player] call ace_medical_damage_fnc_handleIncapacitation
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*
* Public: No
*/
params ["_unit"];
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private _painLevel = GET_PAIN_PERCEIVED(_unit);
private _bodyPartDamage = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]];
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_bodyPartDamage params ["_headDamage", "_bodyDamage", "_leftArmDamage", "_rightArmDamage", "_leftLegDamage", "_rightLegDamage"];
// Exclude non penetrating body damage
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{
_x params ["", "_bodyPartN", "_amountOf", "", "_damage"];
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if (_bodyPartN == 1 && {_damage < PENETRATION_THRESHOLD}) then {
_bodyDamage = _bodyDamage - (_amountOf * _damage);
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};
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} forEach GET_OPEN_WOUNDS(_unit);
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private _damageThreshold = GET_DAMAGE_THRESHOLD(_unit);
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if ((_headDamage > _damageThreshold / 2) || {_bodyDamage > _damageThreshold} || {(_painLevel >= PAIN_UNCONSCIOUS) && {random 1 < EGVAR(medical,painUnconsciousChance)}}) then {
[QEGVAR(medical,CriticalInjury), _unit] call CBA_fnc_localEvent;
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};