ACE3/addons/medical_damage/functions/fnc_handleIncapacitation.sqf
TyroneMF 7a65acdc15
Medical Damage - Add setting for unconscious chance from pain (#8092)
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2021-02-08 04:13:59 +01:00

38 lines
1.1 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: Ruthberg
* Handle incapacitation due to damage and pain
*
* Arguments:
* 0: The Unit <OBJECT>
*
* ReturnValue:
* None
*
* Example:
* [player] call ace_medical_damage_fnc_handleIncapacitation
*
* Public: No
*/
params ["_unit"];
private _painLevel = GET_PAIN_PERCEIVED(_unit);
private _bodyPartDamage = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]];
_bodyPartDamage params ["_headDamage", "_bodyDamage", "_leftArmDamage", "_rightArmDamage", "_leftLegDamage", "_rightLegDamage"];
// Exclude non penetrating body damage
{
_x params ["", "_bodyPartN", "_amountOf", "", "_damage"];
if (_bodyPartN == 1 && {_damage < PENETRATION_THRESHOLD}) then {
_bodyDamage = _bodyDamage - (_amountOf * _damage);
};
} forEach GET_OPEN_WOUNDS(_unit);
private _damageThreshold = GET_DAMAGE_THRESHOLD(_unit);
if ((_headDamage > _damageThreshold / 2) || {_bodyDamage > _damageThreshold} || {(_painLevel >= PAIN_UNCONSCIOUS) && {random 1 < EGVAR(medical,painUnconsciousChance)}}) then {
[QEGVAR(medical,CriticalInjury), _unit] call CBA_fnc_localEvent;
};