ACE3/addons/laser_selfdesignate/config.cpp

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#include "script_component.hpp"
class CfgPatches {
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class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_main", "ace_laser"};
version = VERSION;
};
};
#include "CfgUI.hpp"
#include "CfgEventhandlers.hpp"
#include "CfgWeapons.hpp"
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#include "CfgVehicles.hpp"