ACE3/addons/field_rations/functions/fnc_getRefillChildren.sqf

39 lines
1.2 KiB
Plaintext
Raw Normal View History

#include "script_component.hpp"
/*
* Author: mharis001
* Returns children actions for refillable items in player's inventory for given water source.
*
* Arguments:
* 0: Water source <OBJECT>
* 1: Player <OBJECT>
*
* Return Value:
* Actions <ARRAY>
*
* Example:
* [_source, _player] call ace_field_rations_fnc_getRefillChildren
*
* Public: No
*/
params ["_source", "_player"];
// Exit if disabled or source has no water
private _water = _source call FUNC(getRemainingWater);
if (_water == 0 || {_water == REFILL_WATER_DISABLED}) exitWith {[]};
private _actions = [];
private _cfgWeapons = configFile >> "CfgWeapons";
{
private _config = _cfgWeapons >> _x;
if (getText (_config >> QXGVAR(refillItem)) != "" && {_water == REFILL_WATER_INFINITE || {getNumber (_config >> QXGVAR(refillAmount)) <= _water}}) then {
private _displayName = format ["%1: %2", LLSTRING(Refill), getText (_config >> "displayName")];
private _picture = getText (_config >> "picture");
private _action = [_x, _displayName, _picture, FUNC(refillItem), FUNC(canRefillItem), {}, _x] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _source];
};
} forEach (_player call EFUNC(common,uniqueItems));
_actions