ACE3/addons/field_rations/functions/fnc_getRefillChildren.sqf
jonpas 6ca9d59443
Merge ACEX (#8415)
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed

* Resolve issues

* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.

* Remove unnecessary backwards compat

* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove maintainers from merged ACEX components

* Cleanup unused module and faction classes

* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255

* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259

* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251

* Add ACEX authors and sort authors file

* acex - final tweaks (#8513)

* acex - handle old funcs

* replace thirst/hunger setvars to acex naming

fix macro

Revert "fix macro"

This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.

Revert "replace thirst/hunger setvars to acex naming"

This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.

x

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:46:43 -05:00

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#include "script_component.hpp"
/*
* Author: mharis001
* Returns children actions for refillable items in player's inventory for given water source.
*
* Arguments:
* 0: Water source <OBJECT>
* 1: Player <OBJECT>
*
* Return Value:
* Actions <ARRAY>
*
* Example:
* [_source, _player] call ace_field_rations_fnc_getRefillChildren
*
* Public: No
*/
params ["_source", "_player"];
// Exit if disabled or source has no water
private _water = _source call FUNC(getRemainingWater);
if (_water == 0 || {_water == REFILL_WATER_DISABLED}) exitWith {[]};
private _actions = [];
private _cfgWeapons = configFile >> "CfgWeapons";
{
private _config = _cfgWeapons >> _x;
if (getText (_config >> QXGVAR(refillItem)) != "" && {_water == REFILL_WATER_INFINITE || {getNumber (_config >> QXGVAR(refillAmount)) <= _water}}) then {
private _displayName = format ["%1: %2", LLSTRING(Refill), getText (_config >> "displayName")];
private _picture = getText (_config >> "picture");
private _action = [_x, _displayName, _picture, FUNC(refillItem), FUNC(canRefillItem), {}, _x] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _source];
};
} forEach (_player call EFUNC(common,uniqueItems));
_actions