2015-03-01 09:44:08 +00:00
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/*
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* Author: Glowbal
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* Action for unloading an unconscious or dead unit from a vechile
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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2015-08-22 14:25:10 +00:00
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* 2: Drag after unload <BOOL> (default: false)
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2015-03-01 09:44:08 +00:00
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*
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* Return Value:
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2015-08-22 14:25:10 +00:00
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* None
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2015-03-01 09:44:08 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-22 14:25:10 +00:00
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params ["_caller", "_target", ["_drag", false]];
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2015-03-01 09:44:08 +00:00
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// cannot unload a unit not in a vehicle.
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2015-11-30 16:14:05 +00:00
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if (vehicle _target == _target) exitWith {};
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if (([_target] call EFUNC(common,isAwake))) exitWith {};
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2015-03-01 09:44:08 +00:00
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2015-08-22 14:25:10 +00:00
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["unloadPersonEvent", _target, [_target, vehicle _target]] call EFUNC(common,targetEvent)
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