ACE3/addons/ballistics/scripts/initTargetWall.sqf

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// by commy2
_wall = _this select 0;
if (local _wall) then {
_paper = "UserTexture_1x2_F" createVehicle position _wall;
_paper attachTo [_wall, [0,-0.02,0.6]];
_paper setDir getDir _wall;
_paper setObjectTextureGlobal [0, "\AGM_Ballistics\textures\target_ca.paa"];
};