ACE3/addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

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#include "script_component.hpp"
/*
* Author: Glowbal
* Handles the medication given to a patient.
*
* Arguments:
* 0: The patient <OBJECT>
* 1: Medication Treatment classname <STRING>
* 2: Max dosage <NUMBER>
* 3: Incompatable medication <ARRAY<STRING>>
*
* Return Value:
* None
*
* Example:
* [player, "morphine", 4, [["x", 1]]] call ace_medical_treatment_fnc_onMedicationUsage
*
* Public: No
*/
Medical Treatment - Modernize and Cleanup (#6933) * Modernize and cleanup medical_treatment * One line for each old public function * Fix litterCleanupDelay name * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * fix merge for renamed files * Fixes and code review changes * Move medical logs clearing to treatment * More cleanup work * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Fix args for setDead call in actionPlaceInBodyBag * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn * Fix merge * Add PAK time coefficient setting * Fix medication * Add ace_medical_replacementItems config array * checkItems performance improvement * Treatment - cap max animation speed (#6995) * Treatment - cap max animation speed and add lock to prevent AF from reseting anim * Update fnc_getBandageTime.sqf * Use local version of setAnimSpeedCoef * Revert "Use local version of setAnimSpeedCoef" This reverts commit 36c22a90473fd0670ab97f3a373e4ae08493ff52. * Move replacementItems compiling to preInit * Improve replacementItems compiling * Cleanup splint functions, use macros for fractures * Rename splintCondition to canSplint * Add cprCreatesPulse setting * Cleanup remaining functions * Capitalize stringtable entry names * getStitchTime function and fix treatment locations * Update addons/medical_treatment/functions/fnc_getHealTime.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 15:31:46 +00:00
params ["_target", "_className", "_maxDosage", "_incompatibleMedication"];
TRACE_4("onMedicationUsage",_target,_className,_maxDosage,_incompatibleMedication);
private _fnc_getMedicationCount = {
params ["_target", "_medication"];
private _return = 0;
{
_x params ["_xMed", "_timeAdded", "_timeTillMaxEffect", "_maxTimeInSystem"];
if (_xMed == _medication) then {
private _timeInSystem = CBA_missionTime - _timeAdded;
_return = _return + linearConversion [_timeTillMaxEffect, _maxTimeInSystem, _timeInSystem, 1, 0, true];
};
} forEach (_target getVariable [VAR_MEDICATIONS, []]);
TRACE_2("getMedicationCount",_medication,_return);
_return
};
private _overdosedMedications = [];
// Check for overdose from current medication
private _currentDose = [_target, _className] call _fnc_getMedicationCount;
if (_currentDose >= floor (_maxDosage + round(random(2))) && {_maxDosage >= 1}) then {
TRACE_1("exceeded max dose",_currentDose);
_overdosedMedications pushBackUnique _className;
};
// Check incompatible medication (format [med,limit])
{
_x params ["_xMed", "_xLimit"];
private _inSystem = [_target, _xMed] call _fnc_getMedicationCount;
if (_inSystem> _xLimit) then {
_overdosedMedications pushBackUnique _xMed;
};
Medical Treatment - Modernize and Cleanup (#6933) * Modernize and cleanup medical_treatment * One line for each old public function * Fix litterCleanupDelay name * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * fix merge for renamed files * Fixes and code review changes * Move medical logs clearing to treatment * More cleanup work * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Fix args for setDead call in actionPlaceInBodyBag * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn * Fix merge * Add PAK time coefficient setting * Fix medication * Add ace_medical_replacementItems config array * checkItems performance improvement * Treatment - cap max animation speed (#6995) * Treatment - cap max animation speed and add lock to prevent AF from reseting anim * Update fnc_getBandageTime.sqf * Use local version of setAnimSpeedCoef * Revert "Use local version of setAnimSpeedCoef" This reverts commit 36c22a90473fd0670ab97f3a373e4ae08493ff52. * Move replacementItems compiling to preInit * Improve replacementItems compiling * Cleanup splint functions, use macros for fractures * Rename splintCondition to canSplint * Add cprCreatesPulse setting * Cleanup remaining functions * Capitalize stringtable entry names * getStitchTime function and fix treatment locations * Update addons/medical_treatment/functions/fnc_getHealTime.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 15:31:46 +00:00
} forEach _incompatibleMedication;
if !(_overdosedMedications isEqualTo []) then {
private _medicationConfig = (configFile >> "ace_medical_treatment" >> "Medication");
private _onOverDose = getText (_medicationConfig >> "onOverDose");
if (isClass (_medicationConfig >> _className)) then {
_medicationConfig = (_medicationConfig >> _className);
if (isText (_medicationConfig >> "onOverDose")) then { _onOverDose = getText (_medicationConfig >> "onOverDose"); };
};
TRACE_2("overdose",_overdosedMedications,_onOverDose);
if (_onOverDose == "") exitWith {
TRACE_1("CriticalVitals Event",_target); // make unconscious
[QEGVAR(medical,CriticalVitals), _target] call CBA_fnc_localEvent;
};
if (isNil _onOverDose) then {
_onOverDose = compile _onOverDose;
} else {
_onOverDose = missionNamespace getVariable _onOverDose;
};
[_target, _className, _overdosedMedications] call _onOverDose;
};