ACE3/addons/map/XEH_postInitClient.sqf

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#include "script_component.hpp"
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// Exit on Headless as well
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if (!hasInterface) exitWith {};
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LOG(MSG_INIT);
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// Calculate the maximum zoom allowed for this map
call FUNC(determineZoom);
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[{
if (isNull findDisplay 12) exitWith {};
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GVAR(lastStillPosition) = ((findDisplay 12) displayCtrl 51) ctrlMapScreenToWorld [0.5, 0.5];
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GVAR(lastStillTime) = CBA_missionTime;
GVAR(isShaking) = false;
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//map sizes are multiples of 1280
GVAR(worldSize) = worldSize / 1280;
GVAR(mousePos) = [0.5,0.5];
//Allow panning the lastStillPosition while mapShake is active
GVAR(rightMouseButtonLastPos) = [];
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", {_this call FUNC(updateMapEffects)}];
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseMoving", {
if (GVAR(isShaking) && {(count GVAR(rightMouseButtonLastPos)) == 2}) then {
private _lastPos = (_this select 0) ctrlMapScreenToWorld GVAR(rightMouseButtonLastPos);
private _newPos = (_this select 0) ctrlMapScreenToWorld (_this select [1,2]);
GVAR(lastStillPosition) set [0, (GVAR(lastStillPosition) select 0) + (_lastPos select 0) - (_newPos select 0)];
GVAR(lastStillPosition) set [1, (GVAR(lastStillPosition) select 1) + (_lastPos select 1) - (_newPos select 1)];
GVAR(rightMouseButtonLastPos) = _this select [1,2];
TRACE_3("Mouse Move",_lastPos,_newPos,GVAR(rightMouseButtonLastPos));
};
}];
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseButtonDown", {
if ((_this select 1) == 1) then {
GVAR(rightMouseButtonLastPos) = _this select [2,2];
};
}];
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseButtonUp", {
if ((_this select 1) == 1) then {
GVAR(rightMouseButtonLastPos) = [];
};
}];
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//get mouse position on map
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseMoving", {
GVAR(mousePos) = (_this select 0) ctrlMapScreenToWorld [_this select 1, _this select 2];
}];
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseHolding", {
GVAR(mousePos) = (_this select 0) ctrlMapScreenToWorld [_this select 1, _this select 2];
}];
[_this select 1] call CBA_fnc_removePerFrameHandler;
}, 0] call CBA_fnc_addPerFrameHandler;
["ace_settingsInitialized", {
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if (isMultiplayer && {GVAR(DefaultChannel) != -1}) then {
//Set the chat channel once the map has finished loading
[{
if ((isNull findDisplay 37) && {isNull findDisplay 52} && {isNull findDisplay 53} && {isNull findDisplay 12}) exitWith {};
[_this select 1] call CBA_fnc_removePerFrameHandler;
setCurrentChannel GVAR(DefaultChannel);
if (currentChannel == GVAR(DefaultChannel)) then {
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// INFO_1("Channel Set - %1", currentChannel);
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} else {
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ERROR_2("Failed To Set Channel %1 (is %2)", GVAR(DefaultChannel), currentChannel);
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};
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
// Start Blue Force Tracking if Enabled
if (GVAR(BFT_Enabled)) then {
GVAR(BFT_markers) = [];
[FUNC(blueForceTrackingUpdate), GVAR(BFT_Interval), []] call CBA_fnc_addPerFrameHandler;
};
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//illumination settings
if (GVAR(mapIllumination)) then {
["loadout", {
params ["_player", ""];
private _unitLight = _player getVariable [QGVAR(flashlight), ["", objNull]];
_unitLight params ["_flashlight", "_glow"];
if ((_flashlight != "") && {!(_flashlight in ([_player] call FUNC(getUnitFlashlights)))}) then {
// remove the current glow if the unit suddenly lost it's flashlight
if (!isNull _glow) then {
_glow = [_player, "", false] call FUNC(flashlightGlow);
};
_player setVariable [QGVAR(flashlight), ["", _glow], true];
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};
}] call CBA_fnc_addPlayerEventHandler;
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if (GVAR(mapGlow)) then {
["visibleMap", {
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params ["_player", "_mapOn"];
private _unitLight = _player getVariable [QGVAR(flashlight), ["", objNull]];
_unitLight params ["_flashlight", "_glow"];
private _flashlightOn = !(_flashlight isEqualTo "");
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if (_mapOn) then {
if (_flashlightOn && {isNull _glow}) then {
[_player, _flashlight] call FUNC(flashlightGlow);
playSound QGVAR(flashlightClick);
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};
} else {
if (!isNull _glow) then {
[_player, ""] call FUNC(flashlightGlow);
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};
};
}] call CBA_fnc_addPlayerEventHandler;
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};
};
}] call CBA_fnc_addEventHandler;
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// hide clock on map if player has no watch
GVAR(hasWatch) = true;
["loadout", {
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if (isNull (_this select 0)) exitWith {
GVAR(hasWatch) = true;
};
GVAR(hasWatch) = false;
{
if (_x isKindOf ["ItemWatch", configFile >> "CfgWeapons"]) exitWith {GVAR(hasWatch) = true;};
false
} count (assignedItems ACE_player);
}] call CBA_fnc_addPlayerEventHandler;