ACE3/addons/dragging/config.cpp

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
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author[] = {"Garth 'L-H' de Wet", "commy2"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
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#include "CfgMovesBasic.hpp"
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class ACE_newEvents {
medical_onUnconscious = "ace_medical_onUnconscious";
playerWeaponChanged = "ace_playerWeaponChanged";
playerVehicleChanged = "ace_playerVehicleChanged";
playerChanged = "ace_playerChanged";
setDir = "ace_setDir";
fixFloating = "ace_fixFloating";
fixPosition = "ace_fixPosition";
fixCollision = "ace_fixCollision";
fixCollision = "ace_fixCollision";
fixFloating = "ace_fixFloating";
fixPosition = "ace_fixPosition";
fixCollision = "ace_fixCollision";
fixCollision = "ace_fixCollision";
setDir = "ace_setDir";
setDir = "ace_setDir";
};