ACE3/addons/rearm/functions/fnc_pickUpAmmo.sqf

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#include "script_component.hpp"
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/*
* Author: GitHawk
* Starts progress bar for picking up a specific kind of magazine from the ground.
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*
* Arguments:
* 0: Ammo Dummy <OBJECT>
* 1: Unit <OBJECT>
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*
* Return Value:
* None
*
* Example:
* [target, player] call ace_rearm_fnc_pickUpAmmo
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*
* Public: No
*/
params ["_dummy", "_unit"];
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private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
if !(isNull _attachedDummy) exitWith {};
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_dummy attachTo [_unit, [0,1,0], "pelvis"];
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private _nearUnits = _unit nearObjects ["CAManBase", 100];
// disableCollisionWith damage with the nearby units:
[QGVAR(makeDummyEH), [_dummy, [[-1,0,0],[0,0,1]]], _nearUnits] call CBA_fnc_targetEvent;
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_unit setVariable [QGVAR(dummy), _dummy];