ACE3/addons/headless/functions/fnc_handleSpawn.sqf

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#include "..\script_component.hpp"
/*
* Author: Jonpas
* Handles AI spawn and requests a rebalance if applicable.
*
* Arguments:
* 0: Object <OBJECT>
*
* Return Value:
* None
*
* Example:
* [object] call ace_headless_fnc_handleSpawn
*
* Public: No
*/
params ["_object"];
TRACE_1("Spawn",_object);
// Exit if HC transferring disabled or object not a unit (including unit inside vehicle) or is player
if (!(_object in allUnits) || {isPlayer _object}) exitWith {};
// Exit and blacklist if of blacklist type
if ({_object isKindOf _x} count GVAR(blacklistType) > 0) exitWith {
_object setVariable [QXGVAR(blacklist), true];
};
// Rebalance
[false] call FUNC(rebalance);