2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2021-10-14 15:46:43 +00:00
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/*
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* Author: Jonpas
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* Handles AI spawn and requests a rebalance if applicable.
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*
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* Arguments:
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* 0: Object <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [object] call ace_headless_fnc_handleSpawn
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*
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* Public: No
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*/
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params ["_object"];
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TRACE_1("Spawn",_object);
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// Exit if HC transferring disabled or object not a unit (including unit inside vehicle) or is player
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if (!(_object in allUnits) || {isPlayer _object}) exitWith {};
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// Exit and blacklist if of blacklist type
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if ({_object isKindOf _x} count GVAR(blacklistType) > 0) exitWith {
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_object setVariable [QXGVAR(blacklist), true];
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};
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// Rebalance
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[false] call FUNC(rebalance);
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