ACE3/addons/medical_statemachine/functions/fnc_handleStateInjured.sqf

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#include "script_component.hpp"
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params ["_unit", "_stateName"];
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// If the unit died the loop is finished
if (!alive _unit) exitWith {};
// If locality changed, broadcast the last medical state and finish the local loop
if (!local _unit) exitWith {
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_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE], true];
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_unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true];
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_unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME], true];
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};
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[_unit] call FUNC(handleUnitVitals);
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private _painLevel = GET_PAIN_PERCEIVED(_unit);
if (_painLevel > 0) then {
[_unit, "moan", PAIN_TO_MOAN(_painLevel)] call EFUNC(medical_engine,playInjuredSound);
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};