2016-07-07 09:46:55 +00:00
|
|
|
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
2016-12-05 20:34:20 +00:00
|
|
|
params ["_unit", "_stateName"];
|
2016-07-07 09:46:55 +00:00
|
|
|
|
|
|
|
// If the unit died the loop is finished
|
|
|
|
if (!alive _unit) exitWith {};
|
|
|
|
|
|
|
|
// If locality changed, broadcast the last medical state and finish the local loop
|
|
|
|
if (!local _unit) exitWith {
|
2016-12-09 11:57:27 +00:00
|
|
|
_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE], true];
|
2016-12-05 20:34:20 +00:00
|
|
|
_unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true];
|
2016-10-10 15:30:42 +00:00
|
|
|
_unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME], true];
|
2016-07-07 09:46:55 +00:00
|
|
|
};
|
|
|
|
|
2016-12-05 20:34:20 +00:00
|
|
|
[_unit] call FUNC(handleUnitVitals);
|
2016-07-07 09:46:55 +00:00
|
|
|
|
2018-05-08 07:47:03 +00:00
|
|
|
private _painLevel = GET_PAIN_PERCEIVED(_unit);
|
2016-12-06 16:26:11 +00:00
|
|
|
if (_painLevel > 0) then {
|
|
|
|
[_unit, "moan", PAIN_TO_MOAN(_painLevel)] call EFUNC(medical_engine,playInjuredSound);
|
2016-07-07 09:46:55 +00:00
|
|
|
};
|