2015-02-03 02:04:50 +00:00
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/*
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* Author: commy2
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* Check if the unit can unload a captive from the vehicle.
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*
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* Arguments:
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* 0: Unit that wants to unload a captive <OBJECT>
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* 1: A captive. ObjNull for the first escorted captive <OBJECT>
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* 2: Vehicle to unload a captive from <OBJECT>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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2015-02-06 23:03:56 +00:00
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* [player, bob, car1] call ACE_captives_fnc_canUnloadCaptive;
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2015-02-03 02:04:50 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_cargo"];
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PARAMS_2(_unit,_vehicle);
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_cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turret positions. They shouldn't be there anyway.
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2015-02-05 22:39:45 +00:00
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_cargo = [_cargo, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter);
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2015-02-03 02:04:50 +00:00
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count _cargo > 0
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