ACE3/addons/cargo/XEH_postInit.sqf

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#include "script_component.hpp"
["ace_addCargo", {_this call FUNC(addCargoItem)}] call CBA_fnc_addEventHandler;
[QGVAR(paradropItem), {_this call FUNC(paradropItem)}] call CBA_fnc_addEventHandler;
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["ace_loadCargo", {
params ["_item", "_vehicle"];
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TRACE_2("LoadCargo EH",_item,_vehicle);
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private _loaded = [_item, _vehicle] call FUNC(loadItem);
// Show hint as feedback
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private _hint = [LSTRING(LoadingFailed), LSTRING(LoadedItem)] select _loaded;
private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
if (_loaded) then {
// Invoke listenable event
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["ace_cargoLoaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
};
}] call CBA_fnc_addEventHandler;
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["ace_unloadCargo", {
params ["_item", "_vehicle", ["_unloader", objNull]];
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TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader);
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private _unloaded = [_item, _vehicle, _unloader] call FUNC(unloadItem); //returns true if sucessful
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private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
// Show hint as feedback
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private _hint = [LSTRING(UnloadingFailed), LSTRING(UnloadedItem)] select _unloaded;
private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
if (_unloaded) then {
// Invoke listenable event
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["ace_cargoUnloaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
};
// TOOO maybe drag/carry the unloaded item?
}] call CBA_fnc_addEventHandler;
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[QGVAR(serverUnload), {
params ["_item", "_emptyPosAGL"];
_item hideObjectGlobal false;
_item setPosASL (AGLtoASL _emptyPosAGL);
if ((getText (configFile >> "CfgVehicles" >> (typeOf _item) >> "simulation")) == "carx") then {
TRACE_1("re-enabling car damage",_item);
[_item, "blockDamage", "ACE_cargo", false] call EFUNC(common,statusEffect_set);
};
}] call CBA_fnc_addEventHandler;
// Private events to handle adding actions globally via public functions
[QGVAR(initObject), DFUNC(initObject)] call CBA_fnc_addEventHandler;
[QGVAR(initVehicle), DFUNC(initVehicle)] call CBA_fnc_addEventHandler;
// Add all the vehicle init EHs (require initPost for set/get variables)
["LandVehicle", "initPost", DFUNC(initVehicle), nil, nil, true] call CBA_fnc_addClassEventHandler;
["Air", "initPost", DFUNC(initVehicle), nil, nil, true] call CBA_fnc_addClassEventHandler;
["Ship_F", "initPost", DFUNC(initVehicle), nil, nil, true] call CBA_fnc_addClassEventHandler;
// Add all the object init EHs
["StaticWeapon", "initPost", DFUNC(initObject), nil, nil, true] call CBA_fnc_addClassEventHandler;
["Land_PortableLight_single_F", "initPost", DFUNC(initObject), nil, nil, true] call CBA_fnc_addClassEventHandler;
["ACE_ConcertinaWireCoil", "initPost", DFUNC(initObject), nil, nil, true] call CBA_fnc_addClassEventHandler;
// Add all the vehicle/object init EHs
["ThingX", "initPost", {
_this call DFUNC(initObject); _this call DFUNC(initVehicle);
}, nil, nil, true] call CBA_fnc_addClassEventHandler;
["Land_PaperBox_closed_F", "initPost", {
_this call DFUNC(initObject); _this call DFUNC(initVehicle);
}, nil, nil, true] call CBA_fnc_addClassEventHandler;
["PlasticCase_01_base_F", "initPost", {
_this call DFUNC(initObject); _this call DFUNC(initVehicle);
}, nil, nil, true] call CBA_fnc_addClassEventHandler;