ACE3/addons/frag/functions/fnc_masterPFH.sqf

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/*
* Author: jaynus
*
* Master single PFH abstraction for all rounds being tracked by frag/spall
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*
* Arguments:
*
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*
* Return Value:
* None
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
//PARAMS_2(_pfhArgs,_handle);
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if (!GVAR(enabled)) exitWith {};
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private ["_gcIndex", "_iter"];
_gcIndex = [];
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_iter = 0;
while { (count GVAR(objects)) > 0 && { _iter < (GVAR(MaxTrackPerFrame) min (count GVAR(objects))) } } do {
private ["_object", "_args"];
if(GVAR(lastIterationIndex) >= (count GVAR(objects))) then {
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GVAR(lastIterationIndex) = 0;
};
_object = GVAR(objects) select GVAR(lastIterationIndex);
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if(!isNil "_object") then {
_args = GVAR(arguments) select GVAR(lastIterationIndex);
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if(!(_args call FUNC(pfhRound))) then {
_gcIndex pushBack GVAR(lastIterationIndex); // Add it to the GC if it returns false
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};
};
_iter = _iter + 1;
GVAR(lastIterationIndex) = GVAR(lastIterationIndex) + 1;
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};
// clean up dead object references
private ["_deletionCount", "_deleteIndex"];
_deletionCount = 0;
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{
TRACE_1("GC Projectile", _x);
_deleteIndex = _x - _deletionCount;
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GVAR(objects) deleteAt _deleteIndex;
GVAR(arguments) deleteAt _deleteIndex;
_deletionCount = _deletionCount + 1;
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} forEach _gcIndex;