2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2019-12-17 16:14:45 +00:00
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/*
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* Author: PabstMirror
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* Turret changed, determine if we are in the gunner seat of an artillery vehicle.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Turret <ARRAY>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player, [0]] call ace_artillerytables_fnc_turretChanged
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*
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* Public: No
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*/
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params ["_player", "_turret"];
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private _vehicle = vehicle _player;
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private _typeOf = typeOf _vehicle;
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2022-03-09 03:41:21 +00:00
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private _vehicleCfg = configOf _vehicle;
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2019-12-17 16:14:45 +00:00
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// config "ace_artillerytables_showGunLaying" [0 disabled, 1 enabled, 2 enabled w/ alt elevationMode] falls back to artilleryScanner
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private _showGunLaying = if (isNumber (_vehicleCfg >> QGVAR(showGunLaying))) then {
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getNumber (_vehicleCfg >> QGVAR(showGunLaying))
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} else {
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getNumber (_vehicleCfg >> "artilleryScanner")
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};
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TRACE_4("turretChanged",_player,_typeOf,_turret,_showGunLaying);
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if (GVAR(pfID) >= 0) then {
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TRACE_1("removing pfEH and display",GVAR(pfID));
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[GVAR(pfID)] call CBA_fnc_removePerFrameHandler;
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GVAR(pfID) = -1;
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if (!isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then {
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([QGVAR(modeDisplay)] call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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};
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};
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if ((alive _player) && {_showGunLaying > 0} && {_player == gunner _vehicle}) then {
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private _turretCfg = [_typeOf, _turret] call CBA_fnc_getTurret;
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private _turretAnimBody = getText (_turretCfg >> "animationSourceBody");
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private _useAltElevation = (_showGunLaying == 2); // StaticMortars need elevation calculated differently, see FUNC(turretPFEH)
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// If the memory point is invalid, then the turret will always use real weapon dir (e.g. CUP BM21)
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private _memoryPointGunnerOptics = getText (_turretCfg >> "memoryPointGunnerOptics");
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private _invalidGunnerMem = (_vehicle selectionPosition [_memoryPointGunnerOptics, "Memory"]) isEqualTo [0,0,0];
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if (_invalidGunnerMem) then { INFO_3("[%1-%2] turret's memoryPointGunnerOptics invalid [%3]",typeOf _vehicle,_turret,_memoryPointGunnerOptics); };
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private _weaponsTurret = _vehicle weaponsTurret _turret;
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if ((count _weaponsTurret) != 1) then { WARNING_2("not singular weapon in turret - %1 - %2",_typeOf,_turret); };
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private _weapon = _weaponsTurret param [0, ""];
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private _fireModes = getArray (configFile >> "CfgWeapons" >> _weapon >> "modes");
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_fireModes = (_fireModes apply {configFile >> "CfgWeapons" >> _weapon >> _x}) select {1 == getNumber (_x >> "showToPlayer")};
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_fireModes = _fireModes apply {[getNumber (_x >> "artilleryCharge"), configName _x]};
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_fireModes sort true;
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_fireModes = _fireModes apply {_x select 1};
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GVAR(pfID) = [LINKFUNC(turretPFEH), 0, [_vehicle, _turret, _fireModes, _useAltElevation, _turretAnimBody, _invalidGunnerMem]] call CBA_fnc_addPerFrameHandler;
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TRACE_4("added pfEH",GVAR(pfID),_useAltElevation,_turretAnimBody,_invalidGunnerMem);
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#ifdef DEBUG_MODE_FULL
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private _ballisticsComputer = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ballisticsComputer");
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private _elevationMode = getNumber (_turretCfg >> "elevationMode");
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private _discreteDistance = getArray (_turretCfg >> "discreteDistance");
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TRACE_4("",_weapon,_ballisticsComputer,_elevationMode,_discreteDistance);
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#endif
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};
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