ACE3/addons/cookoff/functions/fnc_engineFireServer.sqf

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#include "..\script_component.hpp"
/*
* Author: KoffeinFlummi, commy2, johnb43
* Start fire in engine block of a car.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* cursorObject call ace_cookoff_fnc_engineFireServer
*
* Public: No
*/
if (!isServer) exitWith {};
params ["_vehicle"];
// If already smoking, stop
if (_vehicle getVariable [QGVAR(isEngineSmoking), false]) exitWith {};
_vehicle setVariable [QGVAR(isEngineSmoking), true, true];
// Spawn engine fire effects on all connected machines
private _jipID = [QGVAR(engineFireLocal), [_vehicle, CBA_missionTime + random [ENGINE_FIRE_TIME / 2, ENGINE_FIRE_TIME, ENGINE_FIRE_TIME / 2 * 3]]] call CBA_fnc_globalEventJIP;
[_jipID, _vehicle] call CBA_fnc_removeGlobalEventJIP;
_vehicle setVariable [QGVAR(engineFireJipID), _jipID];
// API
[QGVAR(engineFire), [_vehicle]] call CBA_fnc_globalEvent;