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c44a1e7ea7
* Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Update initSettings.inc.sqf * Update events-framework.md * Update addons/cookoff/functions/fnc_cookOffEffect.sqf * Restructured, redid API events * Fix effect for JIP, minor optimisations * Removed `cbaSettings_settingChanged` * Renamed variables, tweaked string table entries * Update fire damage #9991 * Capitalize comments again * Fix cookoff for very short durations and fix effect removal being too quick
35 lines
897 B
Plaintext
35 lines
897 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: KoffeinFlummi, commy2, johnb43
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* Start fire in engine block of a car.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* cursorObject call ace_cookoff_fnc_engineFireServer
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*
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* Public: No
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*/
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if (!isServer) exitWith {};
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params ["_vehicle"];
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// If already smoking, stop
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if (_vehicle getVariable [QGVAR(isEngineSmoking), false]) exitWith {};
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_vehicle setVariable [QGVAR(isEngineSmoking), true, true];
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// Spawn engine fire effects on all connected machines
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private _jipID = [QGVAR(engineFireLocal), [_vehicle, CBA_missionTime + random [ENGINE_FIRE_TIME / 2, ENGINE_FIRE_TIME, ENGINE_FIRE_TIME / 2 * 3]]] call CBA_fnc_globalEventJIP;
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[_jipID, _vehicle] call CBA_fnc_removeGlobalEventJIP;
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_vehicle setVariable [QGVAR(engineFireJipID), _jipID];
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// API
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[QGVAR(engineFire), [_vehicle]] call CBA_fnc_globalEvent;
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