ACE3/addons/javelin/functions/fnc_showFireMode.sqf

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#include "..\script_component.hpp"
/*
* Author: jaynus
* Updates fire mode on javelin display (top/dir)
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_javelin_fnc_showFireMode
*
* Public: No
*/
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(if (((vehicle ACE_player) == ACE_player) || {ACE_player call CBA_fnc_canUseWeapon}) then {
weaponState ACE_player
} else {
_turretPath = if (ACE_player == (driver _currentShooter)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
weaponState [vehicle ACE_player, _turretPath]
}) params ["_weapon", "", "_mode"];
private _currentFireMode = getText (configFile >> "CfgWeapons" >> _weapon >> _mode >> QEGVAR(missileGuidance,attackProfile));
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TRACE_3("showFireMode",_weapon,_mode,_currentFireMode);
if (_currentFireMode == "") then { // backwards compatiblity for addons using ace_javelin (CUP)
private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
_currentFireMode = _currentShooter getVariable ["ace_missileguidance_attackProfile", "JAV_TOP"];
TRACE_1("using getVar",_currentFireMode);
};
if (_currentFireMode == "JAV_TOP") then {
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__JavelinIGUITop ctrlSetTextColor __ColorGreen;
__JavelinIGUIDir ctrlSetTextColor __ColorGray;
} else {
__JavelinIGUITop ctrlSetTextColor __ColorGray;
__JavelinIGUIDir ctrlSetTextColor __ColorGreen;
};