ACE3/addons/logistics_wirecutter/functions/fnc_interactEH.sqf

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#include "..\script_component.hpp"
/*
* Author: PabstMirror, mharis001
* Dynamically adds "Cut Fence" actions to nearby fences when interact_menu is opened.
* Called by the "ace_interactMenuOpened" event.
*
* Arguments:
* Interact Menu Type (0 - World, 1 - Self) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [0] call ace_logistics_wirecutter_fnc_interactEH
*
* Public: No
*/
params ["_interactionType"];
// Ignore self-interaction menu or mounted vehicle interaction
// For performance reasons only add PFH if player has wirecutter item
// If player somehow gets a wirecutter during keyDown, they will just have to reopen menu
if (
_interactionType != 0
|| {vehicle ACE_player != ACE_player}
|| {!HAS_WIRECUTTER(ACE_player)}
) exitWith {};
TRACE_1("Starting wirecuter interact PFH",_interactionType);
2015-08-24 03:55:43 +00:00
[{
BEGIN_COUNTER(interactEH);
params ["_args", "_pfhID"];
_args params ["_setPosition", "_addedHelpers", "_fencesHelped"];
if (!EGVAR(interact_menu,keyDown)) then {
{deleteVehicle _x} forEach _addedHelpers;
[_pfhID] call CBA_fnc_removePerFrameHandler;
} else {
// Prevent rare error when ending mission with interact key down
if (isNull ACE_player) exitWith {};
// Rescan if player has moved more than 5 meters from last position
if (getPosASL ACE_player distanceSqr _setPosition > 25) then {
private _fncStatement = {
params ["", "_player", "_attachedFence"];
[_player, _attachedFence] call FUNC(cutDownFence);
};
private _fncCondition = {
params ["_helper", "_player", "_attachedFence"];
!isNull _attachedFence
&& {damage _attachedFence < 1}
&& {HAS_WIRECUTTER(_player)}
&& {[_player, _attachedFence, ["isNotSwimming"]] call EFUNC(common,canInteractWith)}
&& {
// Custom LOS check for fence
private _headPos = _player modelToWorldVisualWorld (_player selectionPosition "pilot");
!lineIntersects [_headPos, _helper modelToWorldVisualWorld [0, 0, 1.25], _attachedFence, _player]
|| {!lineIntersects [_headPos, getPosASL _attachedFence, _attachedFence, _player]}
}
};
{
if (!(_x in _fencesHelped) && {_x call FUNC(isFence)}) then {
_fencesHelped pushBack _x;
private _helper = "ACE_LogicDummy" createVehicleLocal [0, 0, 0];
private _action = [QGVAR(helperCutFence), localize LSTRING(CutFence), QPATHTOF(ui\wirecutter_ca.paa), _fncStatement, _fncCondition, {}, _x, {[0, 0, 0]}, 5.5, [false, false, false, false, true]] call EFUNC(interact_menu,createAction);
[_helper, 0, [], _action] call EFUNC(interact_menu,addActionToObject);
_helper setPosASL (getPosASL _x vectorAdd [0, 0, 1.25]);
_addedHelpers pushBack _helper;
};
} forEach nearestObjects [ACE_player, [], 15];
_args set [0, getPosASL ACE_player];
};
};
END_COUNTER(interactEH);
}, 0.5, [getPosASL ACE_player vectorAdd [-100, 0, 0], [], []]] call CBA_fnc_addPerFrameHandler;