ACE3/addons/medical_engine/functions/fnc_getHitpointArmor.sqf

55 lines
1.4 KiB
Plaintext
Raw Normal View History

#include "..\script_component.hpp"
/*
* Author: Pterolatypus, LinkIsGrim
* Checks a unit's equipment to calculate the total armor on a hitpoint.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Hitpoint <STRING>
*
* Return Value:
* Total armor and scaled armor for the given hitpoint <ARRAY of NUMBER>
*
* Example:
* [player, "HitChest"] call ace_medical_engine_fnc_getHitpointArmor
*
* Public: No
*/
params ["_unit", "_hitpoint"];
private _uniform = uniform _unit;
// If unit is naked, use its underwear class instead
if (_uniform isEqualTo "") then {
_uniform = getText (configOf _unit >> "nakedUniform");
};
private _gear = [
_uniform,
vest _unit,
headgear _unit
];
private _rags = _gear joinString "$";
private _var = format [QGVAR(armorCache$%1), _hitpoint];
_unit getVariable [_var, ["", 0, 0]] params ["_prevRags", "_armor", "_armorScaled"];
if (_rags != _prevRags) then {
_armor = 0;
_armorScaled = 0;
{
([_x, _hitpoint] call FUNC(getItemArmor)) params ["_itemArmor", "_itemArmorScaled"];
_armor = _armor + _itemArmor;
_armorScaled = _armorScaled + _itemArmorScaled;
} forEach _gear;
// Armor should be at least 1 to prevent dividing by 0
_armor = _armor max 1;
_armorScaled = _armorScaled max 1;
_unit setVariable [_var, [_rags, _armor, _armorScaled]];
};
[_armor, _armorScaled] // return