2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2017-12-06 19:15:33 +00:00
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/*
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* Author: Dslyecxi, PabstMirror
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* Determines night vision source (player/vehicle) - Updates UI based on type.
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*
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* Arguments:
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* 0: Control <CONTROL>
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* 1: Default position [x,y,w,h] <ARRAY>
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* 2: Zoom Level <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_nightvision_fnc_scaleCtrl
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*
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* Public: No
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*/
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params ["_ctrl", "_default_pos", "_scale"];
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if (!ctrlShown _ctrl) exitWith {};
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_ctrl ctrlSetPosition
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[(((_default_pos select 0) - 0.5) * _scale) + 0.5,
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(((_default_pos select 1) - 0.5) * _scale) + 0.5,
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(_default_pos select 2) * _scale,
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(_default_pos select 3) * _scale];
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_ctrl ctrlCommit 0;
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