ACE3/addons/rangecard/functions/fnc_updateClassNames.sqf

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#include "..\script_component.hpp"
/*
* Authors: Ruthberg
* Updates the ammo and weapon class names
*
* Arguments:
* unit <OBJECT>
*
* Return Value:
* Update successful? <BOOLEAN>
*
* Example:
* unit call ace_rangecard_fnc_updateClassNames
*
* Public: No
*/
private _unit = _this;
private _ammoClass = "";
private _magazineClass = "";
private _weaponClass = primaryWeapon _unit;
if (_weaponClass == "") exitWith { (GVAR(ammoClass) != "" && GVAR(magazineClass) != "" && GVAR(weaponClass) != "") };
{
private _ammo = getText (configFile >> "CfgMagazines" >> _x >> "ammo");
private _ammoConfig = (configFile >> "CfgAmmo" >> _ammo);
private _parentClasses = [_ammoConfig, true] call BIS_fnc_returnParents;
if ("BulletBase" in _parentClasses) exitWith {
_ammoClass = _ammo;
_magazineClass = _x;
};
} forEach (primaryWeaponMagazine _unit);
if (_ammoClass == "") exitWith { (GVAR(ammoClass) != "" && GVAR(magazineClass) != "" && GVAR(weaponClass) != "") };
if (_unit == ACE_player) then {
GVAR(zeroRange) = [_unit] call EFUNC(scopes,getCurrentZeroRange);
GVAR(boreHeight) = [_unit, 0] call EFUNC(scopes,getBoreHeight);
GVAR(ammoClass) = _ammoClass;
GVAR(magazineClass) = _magazineClass;
GVAR(weaponClass) = _weaponClass;
} else {
GVAR(zeroRangeCopy) = [_unit] call EFUNC(scopes,getCurrentZeroRange);
GVAR(boreHeightCopy) = [_unit, 0] call EFUNC(scopes,getBoreHeight);
GVAR(ammoClassCopy) = _ammoClass;
GVAR(magazineClassCopy) = _magazineClass;
GVAR(weaponClassCopy) = _weaponClass;
};
true