2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2023-06-28 10:39:08 +00:00
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/*
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* Author: commy2, Brett Mayson
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* Check if the unit can patch given wheel of the vehicle.
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*
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* Arguments:
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* 0: Unit that does the patching <OBJECT>
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* 1: Vehicle to patch <OBJECT>
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* 2: Selected wheel hitpoint <STRING>
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*
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* Return Value:
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* Can patch wheel? <BOOL>
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*
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* Example:
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* [unit, vehicle, "hitpoint"] call ace_repair_fnc_canPatchWheel
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*
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* Public: No
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*/
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params ["_unit", "_target", "_hitPoint"];
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TRACE_3("params",_unit,_target,_hitPoint);
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if (GVAR(patchWheelEnabled) == -1) exitWith {false};
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private _damage = _target getHitPointDamage _hitPoint;
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if (_damage == 1) exitWith {false};
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if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false};
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(_damage > GVAR(patchWheelMaximumRepair))
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