ACE3/addons/repair/functions/fnc_canPatchWheel.sqf

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#include "..\script_component.hpp"
/*
* Author: commy2, Brett Mayson
* Check if the unit can patch given wheel of the vehicle.
*
* Arguments:
* 0: Unit that does the patching <OBJECT>
* 1: Vehicle to patch <OBJECT>
* 2: Selected wheel hitpoint <STRING>
*
* Return Value:
* Can patch wheel? <BOOL>
*
* Example:
* [unit, vehicle, "hitpoint"] call ace_repair_fnc_canPatchWheel
*
* Public: No
*/
params ["_unit", "_target", "_hitPoint"];
TRACE_3("params",_unit,_target,_hitPoint);
if (GVAR(patchWheelEnabled) == -1) exitWith {false};
private _damage = _target getHitPointDamage _hitPoint;
if (_damage == 1) exitWith {false};
if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false};
(_damage > GVAR(patchWheelMaximumRepair))