ACE3/addons/repair/functions/fnc_canRepairTrack.sqf

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#include "..\script_component.hpp"
/*
* Author: commy2
* Check if the unit can replace given track of the vehicle.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint <STRING>
*
* Return Value:
* None
*
* Example:
* [unit, vehicle, "hitpoint"] call ace_repair_fnc_canRepairTrack
*
* Public: No
*/
params ["_unit", "_target", "_hitPoint"];
TRACE_3("params",_unit,_target,_hitPoint);
if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false};
//check for a near track is handled by claimObjects[] config
(_target getHitPointDamage _hitPoint > 0)