ACE3/addons/zeus/functions/fnc_moduleBurn.sqf

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#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Inflames a unit.
*
* Arguments:
* 0: The module logic <OBJECT>
*
* Return Value:
* None
*
* Example:
* [LOGIC] call ace_zeus_fnc_moduleBurn
*
* Public: No
*/
params ["_logic"];
if (!local _logic) exitWith {};
private _unit = attachedTo _logic;
deleteVehicle _logic;
switch (false) do {
case (!isNull _unit): {
[LSTRING(NothingSelected)] call FUNC(showMessage);
};
case (_unit isKindOf "CAManBase" && {getNumber (configOf _unit >> "isPlayableLogic") == 0}): {
[LSTRING(OnlyInfantry)] call FUNC(showMessage);
};
case (["ace_fire"] call EFUNC(common,isModLoaded)): {
[LSTRING(RequiresAddon)] call FUNC(showMessage);
};
default {
[QEGVAR(fire,burn), [_unit, 5], _unit] call CBA_fnc_targetEvent;
};
};