2015-01-14 09:06:47 +00:00
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// by commy2
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#include "script_component.hpp"
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GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
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GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
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2015-01-14 19:48:08 +00:00
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// class ACE_Core_Default_Keys {
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// class switchGrenadeMode {
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// displayName = "$STR_ACE_Grenades_SwitchGrenadeMode";
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// condition = "[_player] call ACE_Core_fnc_canUseWeapon";
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// statement = "call ACE_Grenades_fnc_nextMode";
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// key = 9;//34;
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// shift = 0;
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// control = 0;
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// alt = 0;//1;
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// };
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// };
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["ACE3",
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localize "STR_ACE_Grenades_SwitchGrenadeMode",
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{_this call FUNC(nextMode)},
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[17, [false, false, false]], //8 key
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false,
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"keydown"] call cba_fnc_registerKeybind;
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